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An example  of AI sound effect interface

Acousmatic Projects
Musique Méta-Concrète 

 

An Introduction

First proposed by the Institute in 2025, Musique Méta-Concrète is a project that extends the foundational impulse of musique concrète—the transformation of real-world sonic fragments into new musical forms—into a domain where the “real world” now includes sounds generated by large language models and other contemporary AI systems. While Pierre Schaeffer’s 1940s experiments sought to liberate sound from its source, musique méta-concrète asks what happens when the source itself is no longer strictly acoustic, physical, or human, but instead computational, latent, and emergent.

In this expanded field, the microphone is joined by the model checkpoint; the tape splice by the prompt; the recorded object by the synthesized possibility. The AI-generated sound is not merely an imitation of an external world—it constitutes its own kind of “material,” one that is statistically assembled, historically entangled, and ontologically ambiguous. When integrated with field recordings, instrumental performance, and archival media, these model-born sounds form hybrid strata that question the distinction between the natural and the artificial, the captured and the imagined, the concrete and the meta-concrete. 

Musique Méta-Concrète thus investigates how emerging machine-synthesized sound sources reshape compositional practice, listening habits, and the ethics of sonic authorship. It positions AI not as a replacement for acoustic reality but as an additional layer of it—a speculative acoustics that expands the palette and the sources of what can be considered a “sound object.” Through this project, the studio once again becomes a laboratory for rethinking the ontology of sound, offering new modes of attention, friction, and surprise in an era where sonic materiality itself is being redefined and what is available as material for the ongoing experiment of the human act of composing.

 

Importantly, this differs from the approach taken by AI platforms such as Suno or Udio, whose business model it is to 'create' songs, which is to say deliver ready made simulacra of human creative efforts, scraped from a massive dataset of existing musical material, and offered in a mashup of 'genres'.

 

In Musique Méta-Concrète, it is not the act of composing that is delegated to AI, but the act of creating a range of sounds in a process perhaps best described  as 'Instantiation' — concrete examples or specific instances related to an abstract concept. These [meta]physical sound objects are then used to compose, i.e. to be organized in time, to paraphrase Edgar Varese.
 

The following examples are compositions based on about 45 discrete sounds generated by a variety of AI tools. Compositions and Mixing: Andreas Kahre 2025

Meta-Concrete Project 01.1
Rejoice 2.0
Song of Virtual Youth 

 

This work was a first attempt to explore what LLM sound platforms offer when  prompted to create sounds that emulate children's voices. Inspired by Karl-Heinz Stockhausen's 'Gesang der Jünglinge' it juxtaposes abstract sounds and an emulated form of 'Rejoicing'

Rejoice 2

Meta-Concrete Project 01.2
Jooobilations
Nach Stockhausen 

 

An extension of the first work, this further explores how AI interprets prompts related to 'Jubilation' (and the task of using a German accent, which turned out to present the word 'jooobelt'. Still, not bad, considering...

Jubilations 2

Meta-Concrete Project 01.3
Neuland
El-Dabh 2.0 

 

What would an emulated Wire Recording ( Recoding? ) sound like, inspired by Halim El-Dabh, here offered as 'Neuland' as Angela Merkel famously refered to the Internet in 2013.

Neuland ( El–Dabh )

Meta-Concrete Project 01.41
Beneath the Emulation
 

 

Inspired by hildegard Westerkamp's famous 'Beneath the Forest Floor', this is an experiment based on finding whether LLMs can produce a transposed 'raven call'

Beneath the Emulated Floor
00:00 / 03:53

Meta-Concrete Project 011.2.5
4' 33 2.0
A Tribute to John Cage 

 

What happens when an LLM sound generating app is asked to create 'silence'? As it turns out, far from offering mere absence of signal, each of the five models used in this instantiation generate (scrape? ) a range of ambient noises, some of which are remarkably un-silent. None of the models generated no sound at all, some offered very quiet but nevertheless distinctive sounds, especially when amplified between 10 and 15dB. In this experiment, twenty five such 'silences' have been arranged into a set of movements of 30 seconds, 2 minutes and 23 seconds, and 1 minute and 40 seconds duration, following John Cage's model in 4'33.

4' 33 2.0Andreas Kahre
00:00 / 01:04


Upload Scheduled for May 22, 2026

 

Meta-Concrete Project 011.3.1
Sous la Surface
Homage to Luc Ferrari

 

This is an experiment 'beneath the surface', i.e. underwater sounds synthesized by various LLMs in response to a verbal prompt. What appears plausible is anything but — non-existent fish communicating in a non-existent medium. The editing is kept to an absolute minimum, in deference to Luc Ferrari's notion of  'presque rien'.

4' 33 2.0Andreas Kahre
00:00 / 01:04


Upload Scheduled for May 22, 2026

 

Meta-Concrete Project 021.6.1
Shimmering Language
Unconcealing done differently

 

This is an amalgam of sounds that LLMs offered on a prompt of 'Generate a twenty second sample of Martin Heidegger speaking about the relationship between humans and language, in German'. For comparison, the work opens with Heidegger's actual statement, which translates as "The relationship between man [sic!] and language is in the process of a transformation, the consequences of which we cannot as yet imagine. Moreover, this process is taking place in the most profound silence."  As you will easily notice, the result has nothing to do with the request, but curiously enacts the very thing Heidegger was pointing to.


Upload Scheduled for May 22, 2026

 

4' 33 2.0Andreas Kahre
00:00 / 01:04

What is its Context?

What is Musique Meta-Concrete?

Musique Méta-Concrète is an interdisciplinary research-creation project exploring a new generation of sonic materials: sounds generated by large language models (LLMs) and contemporary AI audio systems. This project extends the historical trajectory of musique concrète—a practice that fractured the bond between sound and its physical cause—into a moment when the “material” of sound increasingly emerges from computational, non-physical, and statistically inferred sources. If Pierre Schaeffer’s sound objects sought to free sound from its origins, musique méta-concrète contends with the inverse problem: sound that originates nowhere recognizable.

The project proposes a new category of sonic object. AI-generated sounds exist in an ambiguous state: they are constructed from huge archives of recorded and textual data, yet lack any singular physical referent. They resemble field recordings, instrumental gestures, mechanical noise, or environmental atmospheres—but they arrive from latent space, not from microphones. Their sonic “materiality” is virtual yet affectively real. They occupy a liminal territory where familiarity meets uncanniness.

This project positions these emergent sound objects not as curiosities or substitutes for acoustic reality, but as legitimate artistic materials requiring careful handling, critical thinking, and new compositional approaches. musique méta-concrète takes seriously the idea that LLM-generated audio constitutes its own form of “meta-reality”—a speculative acoustics produced by statistical memory, collective cultural traces, and machine inference.

By integrating these materials with field recordings, archival fragments, instrumental sources, and live performance, the project creates hybrid sonic ecologies that challenge assumptions about authenticity, authorship, and the nature of listening.

The project arises within a lineage of sonic practices that includes:

  • Musique concrète, which reoriented sound around the acousmatic and the recorded.

  • Electroacoustic and acousmatic composition, exploring sound as abstract material.

  • Post-digital aesthetics, treating artefact, glitch, and mediation as compositional tools.

  • Contemporary AI art—a rapidly evolving field often dominated by novelty rather than critical artistic rigor.

 

However, AI-generated audio remains largely unexplored within electroacoustic discourse. Where early computer music pioneers such as Risset, Chowning, and Roads emphasized spectral control and synthesis, LLM-derived sound introduces a different paradigm: one shaped by pattern recognition, probabilistic inference, and the non-transparent internal structures of the model itself.

This project aims to situate AI in dialogue with these histories instead of outside them. It treats LLM audio not as an “AI effect” but as a new continuity within the evolution of sonic materiality.

A. Ontology & Materiality

  • What is the status of a sound object with no physical source?

  • How does one categorize a sound that mimics the material world but is not derived from it?

 

B. Listening & Perception

  • How does the acousmatic experience shift when the listener knows the sound was never “real”?

  • What new listening modes arise when origins are not simply hidden but fundamentally absent?

 

C. Authorship & Ethics

  • To what extent does the training corpus of an LLM constitute an uncredited archive?

  • How do we navigate cultural entanglement when machine-generated audio encodes patterns from diverse, often unacknowledged sources?

 

D. Method & Creation

  • What compositional strategies allow AI-generated materials to function not as gimmicks but as integrated, expressive sonic objects?

  • How do “meta-concrete” sounds coexist with recordings, live performers, and spatial audio environments?

 

Musique Méta-Concrète proposes that AI-generated sound represents the next evolution of abstract sonic material—one that is not captured but conjured, not recorded but inferred. By extending the concrete tradition into a speculative, computational realm, the project redefines what a sound object can be, and what forms of listening will matter in an era when sound is increasingly unmoored from its physical origins. This project aims not only to create new works but to establish a framework for artists, scholars, and the public to critically engage with a rapidly changing sonic world—one where the material of music is no longer only found in the world, but also in the shifting, latent architectures of the models we build.

Some Questions MMC asks:

Phonic Disk Plotter_edited.jpg
[Re] 'Capturing' the Meta-Rural 'Soundscape'

 

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